E G Y P T [/HIRO/ - Hyroglyphics]

                A L P I N E [/HILL/]

              A Z T E C [/INCA/]

            A N T A R C T I C A [/ARCTIC/]

          R U S T [/COWBOY/ - Badlands Backdrop]

        M I S T [/FIELD/]

      L A S E R    Q U E S T [/ATLANT/ - (The blue of) Atlantis]

    D U S K [/HAZE/]

  M A R S [/MARS/]

A P O C A L Y P S E [/HELL/]

  E G Y P T

  why Neike chose to call it this way:
IQ needed: 70
introduces: Game concept, spikes @ 004, timers @ 007
description: ...


    A L P I N E

  why Neike chose to call it this way:
IQ needed: 100
introduces: Crumble Cubes @ 016, enemies @ , Bounce Pad @
description: ...


      A Z T E C

  why Neike chose to call it this way:
IQ needed: 105
introduces: Farsighted Invisible Cubes @ 031, Fire @ , Sunglasses @
description: ...


        A N T A R C T I C A

  why Neike chose to call it this way:
IQ needed: 110
introduces: Ice @ 046
description: ...


          R U S T

  why Neike chose to call it this way:
IQ needed: 115
introduces: Arrows @ 061, Elevator Cubes @
description: ...


            M I S T

  why Neike chose to call it this way:
IQ needed: 120
introduces: Phaseshifter Cubes @ 076
description: ...

              L A S E R    Q U E S T

  why Neike chose to call it this way:
IQ needed: 120
introduces: Laser Pad @ 091, Teleporter Pad @ , Button @
description: ...

                D U S K

  why Neike chose to call it this way:
IQ needed: 125
introduces: Nearsighted Invisible Cubes @ 106
description: ...

                  M A R S

  why Neike chose to call it this way:
IQ needed: 130
introduces: nothing
description: ...

                    A P O C A L Y P S E

  why Neike chose to call it this way:
IQ needed: 135
introduces: nothing
description: ...