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E G Y P T [/HIRO/ - Hyroglyphics]
A L P I N E [/HILL/]
A Z T E C [/INCA/]
A N T A R C T I C A [/ARCTIC/]
R U S T [/COWBOY/ - Badlands Backdrop]
M I S T [/FIELD/]
L A S E R Q U E S T [/ATLANT/ - (The blue of) Atlantis]
D U S K [/HAZE/]
M A R S [/MARS/]
A P O C A L Y P S E [/HELL/]
E G Y P T
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why Neike chose to call it this way:
IQ needed: 70
introduces: Game concept, spikes @ 004, timers @ 007
description: ...
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A L P I N E
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why Neike chose to call it this way:
IQ needed: 100
introduces: Crumble Cubes @ 016, enemies @ , Bounce Pad @
description: ...
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A Z T E C
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why Neike chose to call it this way:
IQ needed: 105
introduces: Farsighted Invisible Cubes @ 031, Fire @ , Sunglasses @
description: ...
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A N T A R C T I C A
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why Neike chose to call it this way:
IQ needed: 110
introduces: Ice @ 046
description: ...
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R U S T
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why Neike chose to call it this way:
IQ needed: 115
introduces: Arrows @ 061, Elevator Cubes @
description: ...
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M I S T
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why Neike chose to call it this way:
IQ needed: 120
introduces: Phaseshifter Cubes @ 076
description: ...
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L A S E R Q U E S T
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why Neike chose to call it this way:
IQ needed: 120
introduces: Laser Pad @ 091, Teleporter Pad @ , Button @
description: ...
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D U S K
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why Neike chose to call it this way:
IQ needed: 125
introduces: Nearsighted Invisible Cubes @ 106
description: ...
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M A R S
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why Neike chose to call it this way:
IQ needed: 130
introduces: nothing
description: ...
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A P O C A L Y P S E
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why Neike chose to call it this way:
IQ needed: 135
introduces: nothing
description: ...
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