A Z T E C

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Level 031: no name & walkthrough
Level 032: no name & walkthrough
Level 033: no name & walkthrough
Level 034: no name & walkthrough
Level 035: no name & walkthrough
Level 036: Walking Over Fire
Level 037: Freefall
Level 038: Count To Three
Level 039: Ignorant Timeout
Level 040: XY to Z Flip
Level 041: no name & walkthrough
Level 042: no name & walkthrough
Level 043: no name & walkthrough
Level 044: no name & walkthrough
Level 045: no name & walkthrough
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Walking Over Fire[036]
Written Walkthrough #012

Just played this one, amused myself with the thought that I used to get it wrong.
  • brief description: Before you stretches a Cuberow of 7 made entirely of Fire surfaces. You're on a double Cube structure extending below you, and the Exit is on a double Cube structure extending upwards on the other end of the Cuberow.
  • hint: Solve this one by not touching the fire.
  • solution: Turn 180°. Roll forward twice. Turn 180°. Jump. Repeat this concept for the other side of the 7'er Cuberow, then repeat to get back to the exit. Voila.


  • Freefall[037]
    Written Walkthrough #013

  • brief description: ...
  • hint: ...
  • solution: Turn left. Jump. Roll foward till you're infront of the fire Cube. Jump. Roll forward till you're on the (inactive) exit. Turn 180°. Jump. Turn 180°. Move forward. Jump. Turn & roll to pick up the fruit. Move forward. Turn right. Jump. Turn 180°. Jump. Roll to the exit.


  • Count to three[038]
    Written Walkthrough #014

  • brief description: A level made entirely out of single Cubestructures, of which 3 are completely fire-covered, one partly, and the start and end Cube not at all.
  • hint: If you jump, keep moving.
  • solution: Jump and instantly roll over three fields (counting the one you landed on in those three). Jump. You should land back on the exit Cube. Repeat this process on all Cubes in sight but for the partial fire Cube with the key on it: Jump in it's direction like you would to the other Cubes and role over the field you landed on instantly. You should now be on a fire-less surface. Roll forward by two (you should cross a firepatch now, but have landed on another fire-less one, and picked up the key). Roll forward by two again. Now roll foward once and jump. The level should now be solved.


  • Ignorant Timeout[039]
    Written Walkthrough #015

  • brief description: A 3 by 3 field of single spaced single Cubes is framed by the outline of a square.
  • hint: Don't be greedy and nearsighted.
  • solution: Turn left. Roll along the path till you are midway between your starting point and the timer that was originally at the end of the field. Turn right. Jump four times. Turn right. Roll along the path back to your starting point. Turn right. Jump forward once, roll till you're on the other side of the Cube, and jump off it there. Turn left, roll along the path till you're midway between the exit field and where you just landed on. Turn left and jump four times. Turn right and roll to the exit.


  • XY to Z Flip[040]
    Written Walkthrough #016

  • brief description: A plus sign made of Cubes is in the center. There are double cube structures in each direction, and one Crumble Cube per gap, just so you can only jump across this gap once.
  • hint: Kula World is not a twodimensional game. Try a different angled approach.
  • solution: Roll foward (make sure not to get spiked) and jump onto the Crumble Cube before the key, rolling forward instantly, picking the key up. Roll forward once. Turn right. Jump and jump again. Roll foward to the end and onto the end. Turn right. Roll forward, picking up the key and the fruit, and keep rolling till you're back at the end of the double Cube structure facing away from the center of the gamefield. Turn left. Jump and jump again... repeat this concept till you have everything and have reached the exit.


  • [042]
    Written Walkthrough #xxx

  • brief description: ...
  • hint: ...
  • solution: ... [Void level exit near fruit!]