© 1998 and thanks to Johannes Söderqvist
Kula World being a puzzle game in three dimensions, the movement has to be accordingly.

At the end of a row of Cubes, your beach ball with have the option to roll onto the end and from there into all directions back onto the row of Cubes (see image).

Also, note how the rolling movement is generally not limited to the twodimensional plane on a surface.

The ball can jump at any time, and will always cross one square/Cube in effect. The regular concepts of movement such as forward/left/right and turning by 180° are also integrated.

What the beach ball cannot do (see image) is roll over the side of a row of Cubes.


(level setup description and a "How to read the walkthroughs" should be here soon)